Isis of Clunia: 3D Reconstruction

This project involves the virtual reconstruction of a Roman statue of the goddess Isis from Clunia, a 2nd-century sculpture from Clunia (Burgos, Spain). The statue was recreated as an accurate 3D model based on extant remains and historical representations. Designed for use in immersive Virtual Reality, the model serves as a Virtual Agent to engage users in interactive experiences. The high-resolution 3D model of Isis is freely available for download, offering an accessible way to explore this remarkable piece of Roman heritage. This project has been developed in collaboration with the Museo de Burgos and the research groups ARHISMO of the University of Burgos and AVR Lab of the Universitá del Salento.

The purpose of this project is to virtually reconstruct a Roman sculpture of the goddess Isis from the ancient Roman city of Clunia, Spain. The main objectives of this project are:

  • HISTORICAL ACCURACY IN RECONSTRUCTION

    The reconstruction involved a structural study of the piece and comparison with similar sculptures, ensuring historical accuracy.

  • CREATION OF AN OPTIMIZED 3D MODEL

    The 3D reconstruction process resulted in a low-weight model in terms of both polygons and textures.

  • DESIGN OF THE MODEL AS A VIRTUAL AGENT

    The 3D model’s topology was crafted to enable it to function as a Virtual Agent in interactive experiences.

  • EASY INTEGRATION AND USE IN INTERACTIVE EXPERIENCES

    The 3D model is available for free download and is ready for integration into development engines.

This project was carried out using Blender and Agisoft Metashape as the primary 3D tools

  • PHOTOGRAMMETRY SURVEY

    First, a photogrammetry survey of the original piece was conducted using Agisoft Metashape. This initial 3D model allowed for the integration of additional documentation.

  • HISTORICAL DOCUMENTATION

    A historical documentation process was conducted, analyzing other representations of the goddess in sculptures from the same historical period. This research helped form a hypothesis about the missing parts of the piece.

  • 3D MODELLING

    Using Blender, the missing parts of the sculpture were modeled and sculpted, then integrated with the original photogrammetry model.

  • OPTIMIZATION

    The resulting piece was optimized in Blender, significantly reducing the number of polygons and textures. During this step, The topology was designed for the 3D model to enable its function as a Virtual Agent.

  • OUTPUT

    The result of this process is available for download in .fbx format, with texture compression using the BC7 codec, ensuring fast compression for real-time visualization engines.

Soon

Project details
PROJECT TITLE:

Isis of Clunia: 3D Reconstruction

FIELD:

Education

LAST VERSION RELEASE:

October, 2024

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