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Rodriguez-Garcia B, Ramírez-Sanz JM, Miguel-Alonso I, Bustillo A. Enhancing Learning of 3D Model Unwrapping through Virtual Reality Serious Game: Design and Usability Validation. Electronics. 2024; 13(10):1972. https://doi.org/10.3390/electronics13101972
Rodriguez-Garcia, B., Guillen-Sanz, H., Checa, D. et al. A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality. Multimed Tools Appl (2024). https://doi.org/10.1007/s11042-024-18700-3
Guillen-Sanz, H., Checa, D., Miguel-Alonso, I. et al. A systematic review of wearable biosensor usage in immersive virtual reality experiences. Virtual Reality 28, 74 (2024). https://doi.org/10.1007/s10055-024-00970-9
Miguel-Alonso, I., Checa, D., Guillen-Sanz, H. et al. Evaluation of the novelty effect in immersive Virtual Reality learning experiences. Virtual Reality 28, 27 (2024). https://doi.org/10.1007/s10055-023-00926-5
Martinez, K., Checa, D., & Bustillo, A. (2024). Development of the Engagement Playability and User eXperience (EPUX) Metric for 2D-Screen and VR Serious Games: A Case-Study Validation of Hellblade: Senua’s Sacrifice. Electronics, 13(2), 281. https://www.mdpi.com/2079-9292/13/2/281
Checa, D., Rodriguez-Garcia, B., Guillen-Sanz, H., & Miguel-Alonso, I. (2023, September). A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments. In International Conference on Extended Reality (pp. 89-103). Cham: Springer Nature Switzerland. https://link.springer.com/chapter/10.1007/978-3-031-43401-3_6
Checa, D., Miguel-Alonso, I. & Bustillo, A. Immersive virtual-reality computer-assembly serious game to enhance autonomous learning. Virtual Reality 27, 3301–3318 (2023). https://doi.org/10.1007/s10055-021-00607-1
Martinez, K., & Checa, D. (2023, September). Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual Fatigue. In International Conference on Extended Reality (pp. 367-377). Cham: Springer Nature Switzerland. https://link.springer.com/chapter/10.1007/978-3-031-43401-3_24
Serrano-Mamolar, A., Miguel-Alonso, I., Checa, D., & Pardo-Aguilar, C. (2023). Towards learner performance evaluation in iVR learning environments using eye-tracking and Machine-learning. Comunicar, 31(76), 9–20. Retrieved from https://www.revistacomunicar.com/ojs/index.php/comunicar/article/view/115335
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Checa D, Bustillo A. Virtual Reality for Learning. Curr Top Behav Neurosci. 2023;65:289-307. doi: 10.1007/7854_2022_404. PMID: 36592277. https://link.springer.com/chapter/10.1007/7854_2022_404
Miguel-Alonso I, Rodriguez-Garcia B, Checa D, Bustillo A. Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments. Applied Sciences. 2023; 13(1):593. https://doi.org/10.3390/app13010593
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Checa, D. (2022). Advantages and limitations of immerisve virtual reality educational applications in learning. [PhD dissertation, University of Burgos] https://doi.org/10.36443/10259/7785
Martínez, K. (2022). El juego como estrategia de intervención educativa ante los trastornos depresivos en la infancia: diseño, desarrollo y ejecución de un videojuego en realidad virtual. [PhD dissertation, University of Burgos] https://doi.org/10.36443/10259/7520
Rodriguez-Garcia, B., Alaguero, M., Guillen-Sanz, H., & Miguel-Alonso, I. (2022). Comparing the Impact of Low-Cost 360° Cultural Heritage Videos Displayed in 2D Screens Versus Virtual Reality Headsets. In International Conference on Extended Reality (pp. 391-404). Springer, Cham. https://doi.org/10.1007/978-3-031-15553-6_27
Checa, D., Miguel-Alonso, I., Guillen-Sanz, H., & Bustillo, A. (2022). Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge Cranes. In International Conference on Extended Reality (pp. 121-129). Springer, Cham. ISO 690. https://doi.org/10.1007/978-3-031-15546-8_10
Alvarado-Hernandez, A. I., Checa, D., Osornio-Rios, R. A., Bustillo, A., & Antonino-Daviu, J. A. (2022, September). Design and Development of Virtual Reality Application Based on Infrared Thermography for the Detection of Multiple Faults in Kinematic Chains. In 2022 International Conference on Electrical Machines (ICEM) (pp. 1569-1575). IEEE. https://doi.org/10.1109/ICEM51905.2022.9910772
Miguel-Alonso, I., Rodriguez-Garcia, B., Checa, D., De Paolis, L.T. (2022). Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience. In: De Paolis, L.T., Arpaia, P., Sacco, M. (eds) Extended Reality. XR Salento 2022. Lecture Notes in Computer Science, vol 13446. Springer, Cham. https://doi.org/10.1007/978-3-031-15553-6_5
Guillen-Sanz, H., Rodríguez-Garcia, B., Martinez, K., & Manzanares, M. C. S. (2022). A Virtual Reality Serious Game for Children with Dyslexia: DixGame. In International Conference on Extended Reality (pp. 34-43). Springer, Cham. https://doi.org/10.1007/978-3-031-15553-6_3
Checa, D., Saucedo-Dorantes, J. J., Osornio-Rios, R. A., Antonino-Daviu, J. A., & Bustillo, A. (2022). Virtual Reality Training Application for the Condition-Based Maintenance of Induction Motors. Applied Sciences, 12(1), 414. http://doi.org/10.3390/app12010414
Checa, D., Urbikain, G., Beranoagirre, A., Bustillo, A., & López de Lacalle, L. N. (2022). Using Machine-Learning techniques and Virtual Reality to design cutting tools for energy optimization in milling operations. International Journal of Computer Integrated Manufacturing, 1-21. http://doi.org/10.1080/0951192X.2022.2027020
Checa, D., Martinez, K., Osornio-Rios, R., Bustillo, A.. (2021). Virtual reality opportunities in the reduction of occupational hazards in industry 4.0. Dyna, 96(6). 620-626. http://doi.org/10.6036/10241
Checa, D., Bustillo, A., Saucedo-Dorantes, J. J., Osornio-Rios, R. A., & Cruz-Albarran, I. A. (2021, October). Virtual reality-based tool applied in the teaching and training of condition-based maintenance in induction motors. In IECON 2021–47th Annual Conference of the IEEE Industrial Electronics Society (pp. 1-6). IEEE. https://doi.org/10.1109/ICELIE53900.2021.9765543
López, G. A., & Checa, D. (2021). Experiences of Knowledge Transfer on Industrial Heritage Using Games, Storytelling, and New Technologies: “A History of Enterprises”. Journal on Computing and Cultural Heritage (JOCCH), 14(2), 1-26. http://doi.org/10.1145/3424951
Martinez, K., Menéndez-Menéndez, M. I., & Bustillo, A. (2020, September). Considering User Experience Parameters in the Evaluation of VR Serious Games. In International Conference on Augmented Reality, Virtual Reality and Computer Graphics (pp. 186-193). Springer, Cham. http://doi.org/10.1007/978-3-030-58465-8_14
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Checa, D., & Bustillo, A. (2020). Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century. virtual reality, 24(1), 151-161. http://doi.org/10.1007/s10055-019-00389-7
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Checa, D., Ramon, L., & Bustillo, A. (2019, June). Virtual Reality Travel Training Simulator for People with Intellectual Disabilities. In International Conference on Augmented Reality, Virtual Reality and Computer Graphics (pp. 385-393). Springer, Cham. http://doi.org/10.1007/978-3-030-25965-5_29
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Guinea, B., Alaguero, M., Melgosa, F., & Bustillo, A. (2016, June). Using a short video animation to assist with the diagnosis of sleep disorders in young children. In International Conference on Augmented Reality, Virtual Reality and Computer Graphics (pp. 13-29). Springer, Cham. http://doi.org/10.1007/978-3-319-40651-0_2
Checa, D., Alaguero, M., Arnaiz, M. A., & Bustillo, A. (2016, June). Briviesca in the 15 th c.: a virtual reality environment for teaching purposes. In International Conference on Augmented Reality, Virtual Reality and Computer Graphics (pp. 126-138). Springer, Cham. http://doi.org/10.1007/978-3-319-40651-0_11
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