RESEARCH PUBLICATIONS

2024  |

A TOOL FOR THE ANALYSIS AND VIRTUAL REALITY VISUALIZATION OF THE VIRTUAL RESTORATION OF CULTURAL HERITAGE 3D MODELS

Rodriguez-Garcia, B., Corchia, L., Faggiano, F., García-Tejerina, D., De Paolis, L.T. (2024). A Tool for the Analysis and Virtual Reality Visualization of the Virtual Restoration of Cultural Heritage 3D Models. International Conference on Extended Reality. Springer, Cham. https://doi.org/10.1007/978-3-031-71710-9_13

2024  |

ENHANCING LEARNING OF 3D MODEL UNWRAPPING THROUGH VIRTUAL REALITY SERIOUS GAME: DESIGN AND USABILITY VALIDATION

Rodriguez-Garcia B, Ramírez-Sanz JM, Miguel-Alonso I, Bustillo A. Enhancing Learning of 3D Model Unwrapping through Virtual Reality Serious Game: Design and Usability Validation. Electronics. 2024; 13(10):1972. https://doi.org/10.3390/electronics13101972

2024  |

A SYSTEMATIC REVIEW OF VIRTUAL 3D RECONSTRUCTIONS OF CULTURAL HERITAGE IN IMMERSIVE VIRTUAL REALITY

Rodriguez-Garcia, B., Guillen-Sanz, H., Checa, D. et al. A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality. Multimed Tools Appl (2024). https://doi.org/10.1007/s11042-024-18700-3

2024  |

A SYSTEMATIC REVIEW OF WEARABLE BIOSENSOR USAGE IN IMMERSIVE VIRTUAL REALITY EXPERIENCES

Guillen-Sanz, H., Checa, D., Miguel-Alonso, I. et al. A systematic review of wearable biosensor usage in immersive virtual reality experiences. Virtual Reality 28, 74 (2024). https://doi.org/10.1007/s10055-024-00970-9

2024  |

EVALUATION OF THE NOVELTY EFFECT IN IMMERSIVE VIRTUAL REALITY LEARNING EXPERIENCES

Miguel-Alonso, I., Checa, D., Guillen-Sanz, H. et al. Evaluation of the novelty effect in immersive Virtual Reality learning experiences. Virtual Reality 28, 27 (2024). https://doi.org/10.1007/s10055-023-00926-5

2024  |

DEVELOPMENT OF THE ENGAGEMENT PLAYABILITY AND USER EXPERIENCE (EPUX) METRIC FOR 2D-SCREEN AND VR SERIOUS GAMES: A CASE-STUDY VALIDATION OF HELLBLADE: SENUA’S SACRIFICE

Martinez, K., Checa, D., & Bustillo, A. (2024). Development of the Engagement Playability and User eXperience (EPUX) Metric for 2D-Screen and VR Serious Games: A Case-Study Validation of Hellblade: Senua’s Sacrifice. Electronics, 13(2), 281. https://www.mdpi.com/2079-9292/13/2/281

2023  |

A FRAMEWORK FOR DEVELOPING MULTI-USER IMMERSIVE VIRTUAL REALITY LEARNING ENVIRONMENTS

Checa, D., Rodriguez-Garcia, B., Guillen-Sanz, H., & Miguel-Alonso, I. (2023, September). A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments. In International Conference on Extended Reality (pp. 89-103). Cham: Springer Nature Switzerland. https://link.springer.com/chapter/10.1007/978-3-031-43401-3_6

2023  |

IMMERSIVE VIRTUAL-REALITY COMPUTER-ASSEMBLY SERIOUS GAME TO ENHANCE AUTONOMOUS LEARNING

Checa, D., Miguel-Alonso, I. & Bustillo, A. Immersive virtual-reality computer-assembly serious game to enhance autonomous learning. Virtual Reality 27, 3301–3318 (2023). https://doi.org/10.1007/s10055-021-00607-1

2023  |

ARE VIRTUAL REALITY SERIOUS GAMES SAFE FOR CHILDREN? DESIGN KEYS TO AVOID MOTION SICKNESS AND VISUAL FATIGUE

Martinez, K., & Checa, D. (2023, September). Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual Fatigue. In International Conference on Extended Reality (pp. 367-377). Cham: Springer Nature Switzerland. https://link.springer.com/chapter/10.1007/978-3-031-43401-3_24

2023  |

TOWARDS LEARNER PERFORMANCE EVALUATION IN IVR LEARNING ENVIRONMENTS USING EYE-TRACKING AND MACHINE-LEARNING

Serrano-Mamolar, A., Miguel-Alonso, I., Checa, D., & Pardo-Aguilar, C. (2023). Towards learner performance evaluation in iVR learning environments using eye-tracking and Machine-learning. Comunicar, 31(76), 9–20. Retrieved from https://www.revistacomunicar.com/ojs/index.php/comunicar/article/view/115335

2023  |

DESIGN AND DEVELOPMENT OF A GAMIFIED TUTORIAL FOR iVR SERIOUS GAMES

Miguel-Alonso, I., Guillen-Sanz, H., Rodriguez-Garcia, B., Bustillo, A., Design and Development of a Gamified Tutorial for iVR Serious Games, Proceedings of the European Conference on Games-based Learning, 2023-October, pp. 411-417. https://doi.org/10.34190/ecgbl.17.1.1563

2023  |

VIRTUAL REALITY FOR LEARNING

Checa D, Bustillo A. Virtual Reality for Learning. Curr Top Behav Neurosci. 2023;65:289-307. doi: 10.1007/7854_2022_404. PMID: 36592277. https://link.springer.com/chapter/10.1007/7854_2022_404

2023  |

COUNTERING THE NOVELTY EFFECT: A TUTORIAL FOR IMMERSIVE VIRTUAL REALITY LEARNING ENVIRONMENTS

Miguel-Alonso I, Rodriguez-Garcia B, Checa D, Bustillo A. Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments. Applied Sciences. 2023; 13(1):593. https://doi.org/10.3390/app13010593

2023  |

HACIA UNA METODOLOGÍA DE EVALUACIÓN DEL RENDIMIENTO DEL ALUMNO EN ENTORNOS DE APRENDIZAJE IVR UTILIZANDO EYE-TRACKING Y APRENDIZAJE AUTOMÁTICO

Mamolar, A. S., Alonso, I. M., Cruz, D. C., & Aguilar, C. P. (2023). Hacia una metodología de evaluación del rendimiento del alumno en entornos de aprendizaje iVR utilizando eye-tracking y aprendizaje automático. Comunicar: Revista científica iberoamericana de comunicación y educación, (76), 9-20. https://doi.org/10.3916/C76-2023-01

2022  |

ADVANTAGES AND LIMITATIONS OF IMMERSIVE VIRTUAL REALITY EDUCATIONAL APPLICATIONS IN LEARNING

Checa, D. (2022). Advantages and limitations of immerisve virtual reality educational applications in learning. [PhD dissertation, University of Burgos] https://doi.org/10.36443/10259/7785

2022  |

EL JUEGO COMO ESTRATEGIA DE INTERVENCIÓN EDUCATIVA ANTE LOS TRASTORNOS DEPRESIVOS EN LA INFANCIA: DISEÑO, DESARROLLO Y EJECUCIÓN DE UN VIDEOJUEGO EN REALIDAD VIRTUAL

Martínez, K. (2022). El juego como estrategia de intervención educativa ante los trastornos depresivos en la infancia: diseño, desarrollo y ejecución de un videojuego en realidad virtual. [PhD dissertation, University of Burgos] https://doi.org/10.36443/10259/7520

2022  |

COMPARING THE IMPACT OF LOW-COST 360° CULTURAL HERITAGE VIDEOS DISPLAYED IN 2D SCREENS VERSUS VIRTUAL REALITY HEADSETS

Rodriguez-Garcia, B., Alaguero, M., Guillen-Sanz, H., & Miguel-Alonso, I. (2022). Comparing the Impact of Low-Cost 360° Cultural Heritage Videos Displayed in 2D Screens Versus Virtual Reality Headsets. In International Conference on Extended Reality (pp. 391-404). Springer, Cham. https://doi.org/10.1007/978-3-031-15553-6_27

2022  |

COLLABORATIVE VIRTUAL REALITY ENVIRONMENT FOR TRAINING LOAD MOVEMENT WITH OVERHEAD BRIDGE CRANES

Checa, D., Miguel-Alonso, I., Guillen-Sanz, H., & Bustillo, A. (2022). Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge Cranes. In International Conference on Extended Reality (pp. 121-129). Springer, Cham. ISO 690. https://doi.org/10.1007/978-3-031-15546-8_10

2022  |

DESIGN AND DEVELOPMENT OF VIRTUAL REALITY APPLICATION BASED ON INFRARED THERMOGRAPHY FOR THE DETECTION OF MULTIPLE FAULTS IN KINEMATIC CHAINS

Alvarado-Hernandez, A. I., Checa, D., Osornio-Rios, R. A., Bustillo, A., & Antonino-Daviu, J. A. (2022, September). Design and Development of Virtual Reality Application Based on Infrared Thermography for the Detection of Multiple Faults in Kinematic Chains. In 2022 International Conference on Electrical Machines (ICEM) (pp. 1569-1575). IEEE. https://doi.org/10.1109/ICEM51905.2022.9910772

2022  |

DEVELOPING A TUTORIAL FOR IMPROVING USABILITY AND USER SKILLS IN AN IMMERSIVE VIRTUAL REALITY EXPERIENCE

Miguel-Alonso, I., Rodriguez-Garcia, B., Checa, D., De Paolis, L.T. (2022). Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience. In: De Paolis, L.T., Arpaia, P., Sacco, M. (eds) Extended Reality. XR Salento 2022. Lecture Notes in Computer Science, vol 13446. Springer, Cham. https://doi.org/10.1007/978-3-031-15553-6_5

2022  |

A VIRTUAL REALITY SERIOUS GAME FOR CHILDREN WITH DYSLEXIA: DIXGAME

Guillen-Sanz, H., Rodríguez-Garcia, B., Martinez, K., & Manzanares, M. C. S. (2022). A Virtual Reality Serious Game for Children with Dyslexia: DixGame. In International Conference on Extended Reality (pp. 34-43). Springer, Cham. https://doi.org/10.1007/978-3-031-15553-6_3

2022  |

VIRTUAL REALITY TRAINING APPLICATION FOR THE CONDITION-BASED MAINTENANCE OF INDUCTION MOTORS

Checa, D., Saucedo-Dorantes, J. J., Osornio-Rios, R. A., Antonino-Daviu, J. A., & Bustillo, A. (2022). Virtual Reality Training Application for the Condition-Based Maintenance of Induction Motors. Applied Sciences, 12(1), 414. http://doi.org/10.3390/app12010414

2022  |

USING MACHINE-LEARNING TECHNIQUES AND VIRTUAL REALITY TO DESIGN CUTTING TOOLS FOR ENERGY OPTIMIZATION IN MILLING OPERATIONS

Checa, D., Urbikain, G., Beranoagirre, A., Bustillo, A., & López de Lacalle, L. N. (2022). Using Machine-Learning techniques and Virtual Reality to design cutting tools for energy optimization in milling operations. International Journal of Computer Integrated Manufacturing, 1-21. http://doi.org/10.1080/0951192X.2022.2027020

2021  |

VIRTUAL REALITY OPPORTUNITIES IN THE REDUCTION OF OCCUPATIONAL HAZARDS IN INDUSTRY 4.0

Checa, D., Martinez, K., Osornio-Rios, R., Bustillo, A.. (2021). Virtual reality opportunities in the reduction of occupational hazards in industry 4.0. Dyna, 96(6). 620-626. http://doi.org/10.6036/10241

2021  |

VIRTUAL REALITY-BASED TOOL APPLIED IN THE TEACHING AND TRAINING OF CONDITION-BASED MAINTENANCE IN INDUCTION MOTORS

Checa, D., Bustillo, A., Saucedo-Dorantes, J. J., Osornio-Rios, R. A., & Cruz-Albarran, I. A. (2021, October). Virtual reality-based tool applied in the teaching and training of condition-based maintenance in induction motors. In IECON 2021–47th Annual Conference of the IEEE Industrial Electronics Society (pp. 1-6). IEEE. https://doi.org/10.1109/ICELIE53900.2021.9765543

2021  |

EXPERIENCES OF KNOWLEDGE TRANSFER ON INDUSTRIAL HERITAGE USING GAMES, STORYTELLING, AND NEW TECHNOLOGIES

López, G. A., & Checa, D. (2021). Experiences of Knowledge Transfer on Industrial Heritage Using Games, Storytelling, and New Technologies: “A History of Enterprises”. Journal on Computing and Cultural Heritage (JOCCH), 14(2), 1-26. http://doi.org/10.1145/3424951

2020  |

CONSIDERING USER EXPERIENCE PARAMETERS IN THE EVALUATION OF VR SERIOUS GAMES

Martinez, K., Menéndez-Menéndez, M. I., & Bustillo, A. (2020, September). Considering User Experience Parameters in the Evaluation of VR Serious Games. In International Conference on Augmented Reality, Virtual Reality and Computer Graphics (pp. 186-193). Springer, Cham. http://doi.org/10.1007/978-3-030-58465-8_14

2020  |

A FRAMEWORK FOR EDUCATIONAL AND TRAINING IMMERSIVE VIRTUAL REALITY EXPERIENCES

Checa, D., Gatto, C., Cisternino, D., De Paolis, L. T., & Bustillo, A. (2020, September). A Framework for Educational and Training Immersive Virtual Reality Experiences. In International Conference on Augmented Reality, Virtual Reality and Computer Graphics (pp. 220-228). Springer, Cham. http://doi.org/10.1007/978-3-030-58468-9_17

2020  |

ADVANTAGES AND LIMITS OF VIRTUAL REALITY IN LEARNING PROCESSES: BRIVIESCA IN THE FIFTEENTH CENTURY

Checa, D., & Bustillo, A. (2020). Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century. virtual reality, 24(1), 151-161. http://doi.org/10.1007/s10055-019-00389-7

2020  |

A REVIEW OF IMMERSIVE VIRTUAL REALITY SERIOUS GAMES TO ENHANCE LEARNING AND TRAINING

Checa, D., & Bustillo, A. (2020). A review of immersive virtual reality serious games to enhance learning and training. Multimedia Tools and Applications, 79(9), 5501-5527. http://doi.org/10.1007/s11042-019-08348-9

2019  |

VIRTUAL REALITY TRAVEL TRAINING SIMULATOR FOR PEOPLE WITH INTELLECTUAL DISABILITIES

Checa, D., Ramon, L., & Bustillo, A. (2019, June). Virtual Reality Travel Training Simulator for People with Intellectual Disabilities. In International Conference on Augmented Reality, Virtual Reality and Computer Graphics (pp. 385-393). Springer, Cham. http://doi.org/10.1007/978-3-030-25965-5_29

2017  |

MEASURING THE IMPACT OF LOW-COST SHORT-TERM VIRTUAL REALITY ON THE USER EXPERIENCE

Alaguero, M., Checa, D., & Bustillo, A. (2017, June). Measuring the impact of low-cost short-term virtual reality on the user experience. In International Conference on Augmented Reality, Virtual Reality and Computer Graphics (pp. 320-336). Springer, Cham. http://doi.org/10.1007/978-3-319-60922-5_26

2017  |

INDUSTRIAL HERITAGE SEEN THROUGH THE LENS OF A VIRTUAL REALITY EXPERIENCE

Checa, D., Alaguero, M., & Bustillo, A. (2017, June). Industrial heritage seen through the lens of a virtual reality experience. In International Conference on Augmented Reality, Virtual Reality and Computer Graphics (pp. 116-130). Springer, Cham. http://doi.org/10.1007/978-3-319-60922-5_9

2016  |

USING A SHORT VIDEO ANIMATION TO ASSIST WITH THE DIAGNOSIS OF SLEEP DISORDERS IN YOUNG CHILDREN

Guinea, B., Alaguero, M., Melgosa, F., & Bustillo, A. (2016, June). Using a short video animation to assist with the diagnosis of sleep disorders in young children. In International Conference on Augmented Reality, Virtual Reality and Computer Graphics (pp. 13-29). Springer, Cham. http://doi.org/10.1007/978-3-319-40651-0_2

2016  |

BRIVIESCA IN THE 15 TH C.: A VIRTUAL REALITY ENVIRONMENT FOR TEACHING PURPOSES

Checa, D., Alaguero, M., Arnaiz, M. A., & Bustillo, A. (2016, June). Briviesca in the 15 th c.: a virtual reality environment for teaching purposes. In International Conference on Augmented Reality, Virtual Reality and Computer Graphics (pp. 126-138). Springer, Cham. http://doi.org/10.1007/978-3-319-40651-0_11

2015  |

A FLEXIBLE PLATFORM FOR THE CREATION OF 3D SEMI-IMMERSIVE ENVIRONMENTS TO TEACH CULTURAL HERITAGE

Bustillo, A., Alaguero, M., Miguel, I., Saiz, J. M., & Iglesias, L. S. (2015). A flexible platform for the creation of 3D semi-immersive environments to teach Cultural Heritage. Digital Applications in Archaeology and Cultural Heritage, 2(4), 248-259. http://doi.org/10.1016/j.daach.2015.11.002