XRAI Lab is a research group from the University of Burgos (Spain) that investigates immersive technologies.

This lab belongs to the ADMIRABLE (Advanced Data MIning Research And (Business intelligence | Bioinformatics | Big Data) LEarning) research group at the same university, whose research focuses on artificial intelligence.



Full Professor

Andres Bustillo is a Full Professor at the University of Burgos (Spain). He received his Ph.D. in Physics from University of Valladolid (Spain) in 2000. His Ph.D. work included a experimental set-up developed at the Physikalish-Technische Bundesanstalt Berlin. After his Ph.D. degree he worked for 7 years as R&D Project Manager at Nicolas Correa S.A., a Spanish world leader in the design and manufacture of huge milling machines. In 2007 he was recruited by the University of Burgos (Spain) to join the Computer Science Department.

His research interests focused after his incorporation to this position on the application to manufacturing industry of different machine learning and data mining techniques. He has also opened during the last 8 years a new research line in Industrial and Teachin applications of Virtual Reality environments. He has published more than 45 JCR-indexed articles in the last 15 years. He has been included in the last Ranking of World Scientists (worldwide top-cited scientists) published by the University of Stanford.


Associate Professor

David Checa is an Associate Professor in the department of Computer Engineering. He teaches on the Degree in Media Communication, the Degree in Video Game Design, the Master’s Degree in Communication and Multimedia Development and the Master’s Degree in Heritage and Communication.

His line of research focus on the advantages and limitations of Immersive Virtual Reality applications in learning and training. He has published numerous papers and book chapters on the same topics and has presented several papers at international conferences on Virtual Reality and learning.


PhD Student

Bruno Rodríguez is a researcher and professor in the Area of Computer Languages and Systems at the University of Burgos.

His main lines of research focus on the uses of Immersive Virtual Reality and 3D Computer Modelling in the dissemination of Cultural Heritage.

Inés Miguel Alonso is a predoctoral fellow at the University of Burgos, where she graduated with a Bachelor’s degree in Audiovisual Communication (2020) and a Master’s degree in Communication and Multimedia Development (2021). Throughout her academic journey, she has developed expertise in 3D modeling, design, and the development of VR applications and video games.

Currently, her doctoral research focuses on Extended Reality (XR) applied to learning and training, with the aim of enhancing experiences in educational and industrial environments. She has contributed to high-impact journals indexed in the Journal Citation Reports (JCR) and has presented the results of her research at prestigious international conferences.

Henar Guillen-Sanz is a PhD student at the University of Burgos, previously graduated in the bachelor’s degree in Audiovisual Communication and in the master’s degree in Communication and Multimedia Development.

Her primary research line focuses on the design and development of immersive Virtual Reality applications to enhance the mental well-being of young adults.


Assistant Professor

Kim Martínez is PhD in Humanities and Communication and Assistant Professor at the University of Burgos, Spain. Their research focuses on the design of serious games and educational applications in extended reality (XR) devices. They are especially interested in the use of narrative and gameplay for mental health improvement, psychological learning and accessibility awareness applications.

They have developed design methodologies to apply to the development of serious games in different contexts or for the evaluation of commercial video games. The main target of their developed experiences is children and young people education.


Associate Researcher

Alberto is an associate Researcher in Virtual Reality Simulator Development for Occupational Safety in the Industrial Sector, with experience in Unreal Engine 5. During his Erasmus in Finland at Turku University of Applied Sciences (TUAS), he collaborated on several interactive projects with local students, including a virtual reality tool to assist doctors in evaluating patient symptoms and detecting diseases more efficiently.

He holds a Master’s degree in Video Game Creation from the University of Malaga and a Bachelor’s degree in Computer Engineering. He has experience in design and development using C#, Unity, Unreal Engine 5, SQL, and Blender.


Associate Researcher

Miguel Torre García is an associate researcher specialized in 3D object modeling with extensive experience in Blender, 3DS MAX, Substance, and Adobe software in general.

Miguel completed a degree in “3D Animation, Games, and Interactive Environments” and is currently pursuing a degree in Media Communication.


Associate Researcher

Marina Laguna Soto is an associate researcher specialized in video editing and post-production. Marina completed a degree in Media Communication and a master’s degree in audiovisual post-production.

Currently, she is responsible for web design and creating multimedia products for the research group.


Associate Researcher

Jorge Castañ Berniz is an associate researcher. Jorge completed a degree in Media Communication and a master’s degree in Advanced 3D Modeling. He has also worked on animating children’s stories in After Effects.

Currently, he is responsible for modeling and texturing tasks focused on educational and industry-related video games.


Associate Researcher

Lara graduated in ‘3D Animation, Games, and Interactive Environments,’ and following her academic, professional, and personal experiences, she has specialized primarily in 3D modeling and texturing, with knowledge of illustration, character design, and some post-production and 3D animation.

Lara has experience with 3D-focused programs such as Blender, Maya, Substance Painter, and 2D-focused programs such as Photoshop, After Effects, and Premiere. Currently, she is responsible for tasks focused on the design (2D and 3D), modeling, and texturing of elements related to the educational and industrial sectors.