The purpose of this project is to develop a highly accurate virtual reconstruction of the southern area of the necropolis of the Roman city of Clunia. The reconstruction aims to faithfully represent its most significant visual, architectural, and archaeological features, achieving a high degree of historical accuracy. he resulting environment is designed to be experienced through an immersive Virtual Reality experience. The main objectives of this project are:
• HISTORICAL ACCURACY IN RECONSTRUCTION AND REPRESENTATION
The reconstruction was developed based on a comprehensive historical and archaeological study of the area. Furthermore, the project focused on the section of the necropolis for which the greatest amount of historical and archaeological evidence is available, in order to ensure the highest possible level of accuracy and fidelity to the original site.
• HIGH LEVEL OF DETAIL
A high level of detail has been achieved to enhance both visual fidelity and immersion in the Virtual Reality environment.
• DISSEMINATION
An audio guide featuring spatial audio has been developed to convey the historical information associated with the reconstruction in an accessible and engaging way, complementing the visual guidance provided within the Virtual Reality experience.
• SHORT AND SIMPLE
The experience is brief and requires no prior explanation, making it easy to install in museums and exhibitions.